Wednesday, November 30, 2011

វិធីបង្កើត Apple ID (Free Account) ដោយមិនចាំបាច់មាន វីសា ឫក្រេឌីតកាត


App Store របស់ Apple គឺសម្បូរទៅដោយ មិនត្រឹមតែ កម្មវិធី និងហ្គេម ត្រូវបង់លុយនោះទេ តែវាក៏សម្បូរ កម្មវិធី និងហ្គេម Free ច្រើនដែររួមមាន Facebook, Twitter, Skype និង Yahoo! Messenger ជាដើម។ ដើម្បីអាចដោនឡូដកម្មវិធី និងសេវា មិនគិតថ្លៃ មួយចំនួនរបស់ Apple តំរូវអោយលោកអ្នក ត្រូវបង្កើតគណនី Apple ID ជាមុនសិន។ ដើម្បីបង្កើតគណនីនេះ សូមអនុវត្តន៍ តាមវិធី ដូចខាងក្រោមនេះ។
តំរូវការជាមូលដ្ឋានៈ
-iPhone/ iPod Touch/ iPad ដែលភ្ជាប់អ៊ីនធើណែតតាមរយៈប្រព័ន្ធទូរស័ព្ទ ឫ WiFi
-គណនីអ៊ីម៉េល (Google, Yahoo, …)

វិធីបង្កើត

1.ជាដំបូង សូមចុចបើកកម្មវិធី App Store រួចចុច Top 25 នៅផ្នែកខាងក្រោម បន្ទាប់មក ចុច Top Free នៅម៉ឺនុយខាងលើ។ ចុចលើកម្មវិធី ណាមួយ រួចចុចលើប៊ូតុង FREE-> INSTALL បន្ទាប់មក រើសយក Create New Apple ID។

Monday, November 28, 2011

[MP3] Town CD vol 18

File Type : mp3
ចំណងជើងបទចម្រៀង៖Link
០១ . ធ្លាប់សន្យាហើយ ថាមិនឱ្យអូនយំ (ខេម និង អែននី) 
០២. សាកល្បងរៀនបែកគ្នា (ធីណា)  
០៣ . មានន័យអ្វី បើជួបដើម្បីបែក (ទីណា
០៤ . សូម្បីតែបន្តិចក៏មិនចង់ឬ? (សាសា)
០៥ . ភ្នែកអើយភ្នែក (ខេម)  
០៦ . បងជាមនុស្សដំបូងដែលអូនស្រលាញ់ហើយឈឺចាប់ (អែននី)  

០៧ . វិលរកបងណា (ទីណា)

Sunday, November 27, 2011

Dead to Rights II (Size : 1.3Gb)

This summary is not available. Please click here to view the post.

Hitman: Blood Money size =1.9Gb


LulzImg - Image Hosting for teh lulz
Hitman: Blood Money
Size: 1.9 GB
Platform: PC
Genre: Action
Language: English
Developer: Io Interactive
Publisher: Eidos Interactive

The fourth in the chilling Hitman series featuring the cold-blooded killer Agent 47. Finding that members of his contract agency, The ICA, are now being quietly (and mortally) eliminated, Agent 47 suspects a larger organization is moving in. Fearing he may be the next target, he heads to America. His jobs now will pay in straight-up cash -- and how he spends the money will affect what weapons he has and what he does next. The developer added new gameplay systems, such as the concepts of notoriety and of blood money. The new Notoriety system means that anyone causing a bloodbath worthy of front page news is risking being recognised by civilians and guards in the future. Blood money lets players spend their earnings on fully customisable precision weapons and specialist equipment, or they can buy additional information upon the targets and location at hand, to aid a successful and professional hit.

Friday, November 25, 2011

RHM CD Vol 447

អាល់ប៉ុម៖ អង្វរ​សង្សារ​ក្បត់
តារាចម្រៀង៖ ពេជ្រ សោភា, ព្រាប សុវត្តិ, សុគន្ធ និសា
ផលិតកម្ម រស្មី​ហង្សមាស ស៊ីឌីវ៉ុល៖ ៤៤៧
ចំណង​ជើង​បទ​ចម្រៀង៖
០១. អង្វរ​សង្សារ​ក្បត់ - ព្រាប សុវត្តិ    [DOWNLOAD
០២. គ្មាន​បង​ អូន​រស់​បែប​ណា? - ពេជ្រ សោភា
    [DOWNLOAD]

Fast Five the Movie: Official Game iPhone



17a02e87195d4bf3.jpg Fast Five the Movie: Official Game..BlAsT cracked

  • Added : 2011.04.25
  • Size: 451584 kb
  • License: Share
Version: 1.0.0
Requirements: 3.1.3,iOS 4.0 4.0.1 4.0.2,4.1,4.2.1,4.3.1,4.3.2
The shared app has been tested on firmware:3.1.3

Price on itunes: 2.99GBP
Release Group: iOSPDA
Release Name: Fast.And.Furious.5.Official.Game.v1.0.0.iPhone.3GS .iPhone.3.iPod.Touch.3.iPod.Touc.4.iPad-iOSPDA
Release Date: 25-04-2011
Filename: Fast.And.Furious.5.Official.Game.v1.0.0.iPhone.3GS .iPhone.3.iPod.Touch.3.iPod.Touc.4.iPad-iOSPDA
Genre: Racing
Published by: ITunes
Developed by: Gameloft
Release Description
The explosive franchise built on speed is back with Fast & Furious 5, and this model comes fully loaded! Play as Brian OConner on the wrong side of the law and assemble an elite team of top racers. Get behind the wheel of your dream car to battle opponents in the ultimate high-stakes racing game that follows the movie storyline.

How to install windows7

How to Install Windows 7



This step-by-step guide demonstrates how to install Windows 7 Ultimate. The guide is similar for other versions of Windows 7 such as Home Premium.
The best way to install Windows 7 is to do a clean install. It is not difficult to perform a clean installation. Before you start the installation process I recommend that you check Windows 7 System Requirements list to ensure that your hardware is supported by Windows 7. If you don't have Windows 7 drivers for all your hardware, it is a good idea to download all the drivers from the hardware manufacturers website and save all the necessary drivers on a CD-R or a USB drive before you start the installation.
Windows 7 DVD is bootable. In order to boot from the DVD you need to set the boot sequence. Look for the boot sequence under your BIOS setup and make sure that the first boot device is set to CD-ROM/DVD-ROM.
Step 1 - Place Windows 7 DVD in your dvd-rom drive and start your PC. Windows 7 will start to boot up and you will get the following progress bar.
Windows 7 pic1 - Click to enlarge

How to install windows Vista

How to Install Windows Vista



This step-by-step guide demonstrates how to install Windows Vista.
The best way to install Windows Vista is to do a clean install. It is not difficult to perform a clean installation. Before you perform the installation I recommend that you check Windows Vista System Requirements list to ensure that your hardware is supported by Vista. If you don't have Windows Vista drivers for all your hardware, it is a good idea to download all the drivers from the hardware manufacturers website and save all the necessary drivers on a CD-R before you start the installation.
Windows Vista DVD is bootable. In order to boot from the DVD you need to set the boot sequence. Look for the boot sequence under your BIOS setup and make sure that the first boot device is set to CD-ROM/DVD-ROM.
Step 1 - Place Windows Vista DVD in your dvd-rom drive and start your PC. Windows Vista will start to boot up and you will get the following progress bar.
Windows Vista pic1 - Click to enlarge

How to install windows XP

How to Install Windows XP



This procedure demonstrates how to install Windows XP Professional. The procedure to install Windows XP home edition is very similar to the professional edition. Since Windows XP Pro is more advanced operating system, it will be used to demonstrate the installation procedure.
The best way install Windows XP is to do a clean install. It is not difficult to perform a clean installation. Before you perform the installation I recommend that you check Windows XP Compatibility List to ensure that your hardware is supported by XP. If your hardware is not on the compatibility list you can check your hardware manufactures website to download the drivers for Windows XP. Save all the necessary drivers onto floppy disks or CD before you start the installation.
All versions of Windows XP CD are bootable. In order to boot from CD/DVD-ROM you need to set the boot sequence. Look for the boot sequence under your BIOS setup and make sure that the first boot device is set to CD/DVD-ROM. You can then perform the following steps to install Windows XP:
Step 1 - Start your PC and place your Windows XP CD in your CD/DVD-ROM drive. Your PC should automatically detect the CD and you will get a message saying "Press any key to boot from CD". Soon as computer starts booting from the CD your will get the following screen:
Windows XP Screenshot - Click to enlarge

How to Install Windows 98

  1. A Windows 98 CD
  2. A Computer with CD-ROM access
To start this Windows install. First check that the first boot device in your system BIOS is set to the  CD-ROM Drive.
( To find out how to access the BIOS please refer to your motherboard manual or the manufacturer of your computer. (The system bios can usually be entered on boot, usually by pressing the F1, F2, F8, F10 or DEL key. Make sure you save the settings before exiting))
If you are unsure or don't want to enter the BIOS then just test the computer by putting the CD-ROM in the drive and rebooting the computer. This is the recommended way to install windows.
You will know that your computer will/has booted of CD-ROM when the following screen appears.
  
PART 1
 
To begin the Windows 98 install select Option 2 (Boot from CD-Rom)


The following screen will appear next. Select Option 1. (Start Windows 98 Setup from CD-ROM)

Learn VB.NET Programming - Lesson 4 - String Handling

What is string handling?

String handling is the use of various methods to manipulate a string into a form that a program needs it in. You will already know from a previous lesson that a string is a variable that stores text. All programs use text in some way since text is used to show messages to the user and for getting input from the user which makes string handling an important part of programming.

String concatenation

String concatenation means joining 2 strings together. To join 2 strings together you can use either an ampersand (&) or a plus (+). Here is an example that uses the ampersand to join 2 strings together with a space between them.

Learn VB.NET Programming - Lesson 3 - Variables


What is a variable?

A variable is something that is used in a program to store data in memory. Variables are used for storing the data that a program is busy working with. Variables can store all sorts of different types of data including things like numbers and text. Variables are important because it is almost impossible to write a useful program that doesn't use them.

Declaring a variable

Here is an example of how to declare a variable followed by an explanation.
Imports Microsoft.VisualBasic
Imports System

Class Variables

   Shared Sub Main()
      Dim MyInt As Integer
   End Sub

End Class

Learn C++ Programming Tutorial Lesson 10 - Classes


Creating a class

The class keyword is used when creating a class followed by the class name. All other parts of the class are put inside curly brackets. The last curly bracket must be followed by a semi-colon. Here is an example of how to create a class called Student.
class Student
{
};

A class can have private members which other parts of the program can't access and public members which can be accessed from outside the class. The private and public keywords are used for this.
class Student

Learn C++ Programming Tutorial Lesson 9 - Reading and writing text and data files


Writing text files

A text file is a file that stores words and sentences in plain text. You must include the fstream.h header file before you can use files. You must then create a ofstream object which will let you open a file and output data to it. When creating the object you must put the name of the file you want to open in brackets. If the file does not exist it will be created and if it already exists it will be cleared.
ofstream f("test.txt");
You write to a file in a similar way as you write to the screen. All you have to do is replace cout with the name of the ofstream object.
f << "Hello";
Use the close method of the ofstream object to close the file when you are finished working with it. If you don't close a file then some data may not be written to it.
f.close();

Learn C++ Programming Tutorial Lesson 8 - Structures


What is a structure?

A structure is used to group variables together under one name. If you have a student structure for example then you will group the student number and student name together.

How to create and use a structure

The first thing to do when creating a structure is to use the struct keyword followed by the structure name. You need to put curly brackets after that which will contain the things that make up the structure. Always remember to put a semi-colon after the curly brackets. Here is an example of a structure called student.

Learn C++ Programming Tutorial Lesson 7 - Functions


What is a function?

A function is a sub-program that your program can call to perform a task. When you have a piece of code that is repeated often you should put it into a function and call that function instead of repeating the code.

Creating your own function

You declare a function in a similar way as you create the main function. You first put void then the function name and some brackets. The function code goes between curly brackets after that. Here is a function that prints Hello.

Learn C++ Programming Tutorial Lesson 6 - Arrays


What is an array?

An array is a group of variables that uses one name instead of many. To access each of the individual variables you use a number.

How to use an array

To declare an array put square brackets after the name of the array. These square brackets must have the number of variables or elements inside them. Here is an example of how to declare an array of integers which has 3 elements

Learn C++ Programming Tutorial Lesson 5 - Pointers


What is a pointer?

A pointer is a variable that holds a memory address. It is called a pointer because it points to the value at the address that it stores.

Using pointers

If you want to declare a pointer variable you must first choose what data type it will point to such as an int or a char. You then declare it as if you were declaring a variable in the normal way and then put a * in front of its name to show that it is a pointer. Here is an example of how to declare a pointer to an integer.

Learn C++ Programming Tutorial Lesson 4 - Loops


A loop lets you repeat lines of code as many times as you need instead of having to type out the code a whole lot of times.

For Loop

The for loop is used to repeat code a certain number of times between 2 numbers. You have to use a loop variable to go through each loop. The first part of a for loop initializes the loop variable to the number from which the loop starts. The second part is the condition that the loop must meet to exit the loop. The third part is used to increment the value of the loop variable. Here is an example of how to print the word Hello 10 times.

Learn C++ Programming Tutorial Lesson 3 - Decisions


if statement

The if statement is used to test the values of variables and do something depending on the result. For example you can check if a value that the user has entered is equal to a certain value.
int age;
cout << "Enter your age: ";
cin >> age;
if (age == 18)
   cout << "\nYou are 18 years old";

In the above example you will see that we used a == instead of a = because == is used for testing equality and = is used to assign a value to a variable. If the age entered by the user equals 18 then it prints "You are 18 years old" on the screen. Here are the operators that can be used in an if statement.

Learn C++ Programming Tutorial Lesson 2 - Variables and Constants


What are variables?

A variable is a space in memory where a program stores data. Variables can store numbers and letters among other things.

Declaring variables

Before you can use a variable you must declare it. When you declare a variable you choose its data type and give it a name. Here is an example of how to declare a variable of the data type integer with the name i.
int i;
Here is a table of the basic data types that C++ supports.

Learn C++ Programming Tutorial Lesson 1 - First Program

Requirements

Before we start programming in C++ we need a compiler. We will be using a command line compiler for this tutorial. I will be using Borland C++ Compiler 5.5 but you can use any other ANSI/ISO compliant compiler such as gcc.

Hello World Program

Our first C++ program will print the message "Hello World" on the screen. Open a text editor and start by typing the following line:
#include<iostream>

Thursday, November 24, 2011

Learn VB.NET Programming - Lesson 2 - Your First Program


Writing your first program in VB.NET

The first thing you need to do is create a source file. A source file is a text file that contains the source code or in other words the commands that the program must run. VB.NET source files usually have the file extension .vb. We are going to be using Notepad to write our VB.NET code.
Create a text file called hello.vb somewhere where you can easily find it. I am going to create a folder called vbnet in the root of my C drive and then create the source file in there which might be a good idea for you too. Make sure you have the file open in Notepad and then add the lines of code that follow to your source file. Each line of code is explained as I go along.
Imports Microsoft.VisualBasic
Imports System

The Imports keyword is used to import namespaces. This means that you can use the commands in that namespace. The Microsoft.VisualBasic namespace contains commands that you will be using very often that are specific to Visual Basic.NET. The System namespace contains a lot of useful commands and classes, one of which is the command to write things on the screen which you will see later. There are lots of other namespaces to import but the two in the above example are the most important.

Learn VB.NET Programming - Lesson 1 - Getting Started


What is VB.NET?

VB.NET or Visual Basic.NET is a programming language based on Visual Basic and further back than that on the BASIC programming language. It is considered one of the easier programming languages to use. It's ease of use however doesn't make it any less powerful than other programming languages.

Why to learn VB.NET from the command line

VB.NET is usually learnt using a graphical IDE (Integrated Development Environment) such as Visual Studio which is why it is called Visual Basic.NET. There is nothing particularly wrong with learning it

Learn C# Programming Tutorial Lesson 9 - Inheritance, Abstract Classes and Interfaces


Inheritance

Inheritance is the ability of classes to inherit things like methods and variables from another class. This means that you can create one parent class that has a method in it and all the classes that inherit from the parent class can use that method as if it belongs to them as well.
The best way to explain inheritance is with an example. First we will create a class called ParentClass which has a method in it called SayHello() which prints "Hello" on the screen.
using System;

class ParentClass
{
   public void SayHello()
   {
      Console.WriteLine("Hello");
   }
}

Learn C# Programming Tutorial Lesson 8 - Classes and Objects


What is a class?

A class is basically a single module of a program. All C# programs other than the most basic ones use many classes. Classes help to divide up a program into modules so that it is easier to work with the code.
Something you must understand about classes is that they are actually like an architect's plan for a house. You don't usually use the code in a class directly but rather you create objects from a class and use the objects. An object is like the house that is built from the architect's plan.

Learn C# Programming Tutorial Lesson 7 - Working with Strings


Strings are used when displaying messages to the user which happens in almost every program which means that it is very important to understand them well. This lesson will show you some ways to work with strings and how to make it easier to use them.

Methods built into the string data type

The string data type has many methods built into it. The ToUpper() and ToLower() methods for example will change a string to upper case and lower case letters respectively.
string s = "Hello";
string upper = s.ToUpper();
Console.WriteLine(upper);
string lower = s.ToLower();

Learn C# Programming Tutorial Lesson 6 - Methods


When you want to repeat the same lines of code in many different parts of a program you should put that code inside a method and just call the method as many times as you need to.
A method must be created outside other methods including the Main method. Here is an example of how to create a method called PrintHello which will print hello on the screen. The whole program is included to show you where the method must be created.
using System;

class methods
{
   private static void PrintHello()
   {
      Console.WriteLine("Hello");
   }

   public static void Main()
   {
      PrintHello();
   }
}

Learn C# Programming Tutorial Lesson 5 - Arrays


Imagine that you want to enter 10 numbers and calculate their average. You would need to declare 10 variables to do this. That is a lot of variables to have to declare and you still have to read the values in one at a time for each one. An easier way of doing this is to use an array. An array is many variables grouped together under one name.
To declare an array you must first have the data type followed immediately by empty square brackets. After that you put the array's name. Here is how to declare an array of integers called arr.
int[] arr;
This is not an array yet but just a reference to an array. You must set the number of dimensions using the new keyword followed by the data type again with square brackets after it that contain the number of elements you want in the array. The following example creates an array with 3 elements.
int[] arr = new int[3];

Learn C# Programming Tutorial Lesson 4 - Loops


A loop is something that is used to repeat a section of code as many times as you want. If you wanted to print Hello 100 times then you could use 100 lines of code or you can do the same in only a few lines using a loop.

For Loop

The for loop counts from one number to another number. You start a for loop with the for keyword which is followed by brackets. The first section inside the brackets is where you set the starting value of the loop counter variable. The second section is the loop end condition. The third is where the loop counter is incremented. The code to run for the loop goes after the brackets.

Learn C# Programming Tutorial Lesson 3 - Decisions


if statement

The if statement is used when you want to make a decision in your program. Here is an example of how you would check if the user enters the correct password.
Console.Write("Enter password: ");
string password;
password = Console.ReadLine();
if (password == "abc")
   Console.Write("The password is correct");

Learn C# Programming Tutorial Lesson 2 - Variables and Constants

What is a variable?

A variable is a block in memory that you can use in a program to store data. You can store different types of data such as numbers and words.

Using variables

Before you can use a variable you must declare it. To declare a variable you must first choose what data type it is. If you want to store a number then you must use the int data type. You must then choose a name for the variable. We will use the name MyInt in the following example.
int MyInt;

Learn C# Programming Tutorial Lesson 1 - Your First Program

Requirements

To be able to do this tutorial you will need to have a good understanding of how to use a computer. You will also need to either get Microsoft Visual Studio.Net or download the free C# compiler from Microsoft's website.

Writing the code

You have 2 choices when you write a C# program and they are to use the Visual Studio IDE to write your code or to use notepad. We will be using notepad. You can start by typing the following line in notepad.

Learn C programming tutorial lesson 10 - Text and data files


Files let you store data on secondary storage such as a hard disk so that your programs can later retrieve that data again. There are 2 types of files which are text files and data files.

Text files

Text files are used for storing character strings in a file. To create a text file you must first declare a file pointer.
#include

int main()
{
   FILE *f;
   return 0;
}

Learn C programming tutorial lesson 9 - Structures


We already know that arrays are many variables of the same type grouped together under the same name. Structures are like arrays except that they allow many variables of different types grouped together under the same name. For example you can create a structure called person which is made up of a string for the name and an integer for the age. Here is how you would create that person structure in C:
struct person
{
   char *name;
   int age;
};

Learn C programming tutorial lesson 8 - Functions


Functions are sub-programs. You have already been using a function which is the main function.
You must always declare a function before the function that calls it. The main function will be calling our function so we will put ours above main.
First put its return value such as int or char. If you don't want a return value then use void. After that give it a unique name and put a set of brackets after that. You then put the set of curly brackets which will have the sub-program between them. We will call our function Hello because it will simply print the word Hello on the screen.
#include

void Hello()
{
   printf("Hello\n");

Learn C programming tutorial lesson 7 - Strings


A string is an array of characters. Strings must have a 0 or null character after the last character to show where the string ends. The null character is not included in the string.
There are 2 ways of using strings. The first is with a character array and the second is with a string pointer.
A character array is declared in the same way as a normal array.
char ca[10];
You must set the value of each individual element of the array to the character you want and you must make the last character a 0. Remember to use %s when printing the string....

Learn C programming tutorial lesson 6 - Arrays

Up until now if you wanted to declare 5 variables you would have to do something like this:
int i1,i2,i3,i4,i5;
What if you wanted to declare 100 variables? That would take quite a long time. If you use an array on the other hand then you can declare as many variables as you want with only 1 variable name.
An array is declared in the same way as a normal variable except that you must put square brackets after the variable name. You must also put the amount of elements you want in the array in these sqaure brackets.
int a[5]; 
...

Learn C programming tutorial lesson 5 - Pointers

What are pointers

A pointer is a variable that holds a memory address. Because it holds a memory address it is said to be pointing to the value at that memory location. You can use a pointer in a certain way to get the value at the address to which it points.
Pointers can be either typed or untyped. A typed pointer points to a particular variable type such as an integer. An untyped pointer points to any data type....

Learn C programming tutorial lesson 4 - Loops


What are loops

Sometimes you will want to do something a lot of times. An example would be printing a character at the beginning of each line on the screen. To do this you would have to type out 24 printf commands because there are 25 rows on the screen and the 25th row will be left blank. We can use a loop to do this for us and only have to type 1 printf command. There are 3 basic types of loops which are the for loop, while loop and do while loop.

Learn C programming tutorial lesson 3 - Decisions

The if statement So far we have only learnt how to make programs that do one thing after the other without being able to make decisions. The if statement can be used to test conditions so that we can alter the flow of a program. The following example has the basic structure of an if statement:
#include<stdio.h>

int main()
{
   int mark;
   char pass;
   scanf("%d",&mark);
   if (mark > 40)
      pass = 'y';
   return 0;


Learn C programming tutorial lesson 2 - Variables and constants


What are variables

Variables in C are memory locations that are given names and can be assigned values. We use variables to store data in memory for later use. There are 2 basic kinds of variables in C which are numeric and character.

Numeric variables

Numeric variables can either be integer values or they can be Real values. Integer values are whole numbers without a fraction part or decimal point in them. Real numbers can have a decimal point in them.

Learn C programming tutorial lesson 1 - Hello World

 

What is C and why learn it

C was developed in the early 1970s by Dennis Ritchie at Bell Laboratories. C was originally designed for writing system software but today a variety of software programs are written in C. C can be used on many different types of computers but is mostly used with the UNIX operating system.
It is a good idea to learn C because it has been around for a long time which means there is a lot of information available on it. Quite a few other programming languages such as C++ and Java are also based on C which means...

Learn Java programming tutorial lesson 8 - Inheritance

What is inheritance?

Inheritance is the ability of objects in java to inherit properties and methods from other objects. When an object inherits from another object it can add its own properties and methods. The object that is being inherited from is called the parent or base class and the class that is inheriting from the parent is called the child or derived class.

How to use inheritance

We will first create a parent class called Person. We will then create a child class called Student. Then we will create a program to use the Student class. The following is a Person class which has a variable...

Learn Java programming tutorial lesson 7 - Object-Oriented Programming(OOP)


What is Object-Oriented Programming?

Object oriented programming or OOP is a way of writing programs using objects. An object is a data structure in memory that has attributes and methods. The attributes of an object are the same as variables and the methods of an object are the same as functions or procedures.
The reason for using objects instead of the old procedural method of programming is because objects group the variables and methods about something together instead of keeping them all apart as in procedural programming...

Learn Java programming tutorial lesson 6 - Arrays


What is an array

An array is group of variables that is given only one name. Each variable that makes up the array is given a number instead of a name which makes it easier to work with using loops among other things.

Declaring an array

Declaring an array is the same as declaring a normal variable except that you must put a set of square brackets after the variable type. Here is an example...

Learn Java programming tutorial lesson 5 - Data input and type conversions

Until now we have set the values of variables in the programs. Now we will learn how to get input from the user so that our programs are a bit more interesting and useful.

Reading single characters

To read a single character from the user you must use the System.in.read() method. This will return and integer value of the key pressed which must be converted to a character. We use (char) in front of System.in...

Learn Java programming tutorial lesson 4 - Loops

What is a loop?

A loop is a way of repeating lines of code. If you want to for example print Hello on the screen 10 times then you can either use System.out.println 10 times or you can put 1 System.out.println in a loop that runs 10 times which takes a lot less lines of code.

For loop

The for loop goes from a number you give it to a second number you give it. It uses a loop counter variable to store the current loop number. Here is the format for a for loop:
for (set starting value; end condition; increment loop variable)
You first set the loop counter variable to...

Learn Java programming tutorial lesson 3 - Decisions

What are decisions?

A decision is a way of allowing a program to choose which code to run. If a condition is met then one section of code will be run and if it is not then another section will be run.

The if decision structure

The if statement evaluates a condition and if the result is true then it runs...

Learn Java programming tutorial lesson 2 - Variables and constants


What is a variable

Variables are places in the computer's memory where you store the data for a program. Each variable is given a unique name which you refer to it with.

Variable types

There are 3 different types of data that can be stored in variables. The first type is the numeric type which stores numbers. There are 2 types of numeric variables which are integer and real. Integers are whole numbers such as 1,2,3,...

Learn Java programming tutorial lesson 1 - First Program


What is Java?

Java is an object-oriented programming language which was developed by Sun Microsystems. Java programs are platform independant which means they can be run on any operating system with any type of processor as long as the Java interpreter is available on that system.

What you will need

You will need the Java software development kit from Sun's Java site. Follow the instructions on Sun's website to install it. Make sure that you add the java bin directory to your PATH environment variable.
...

Friday, November 11, 2011

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Tuesday, November 1, 2011

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